Max Update

As a follow-on from the previous post here is a video clip demonstrating the audio response to the movie clip and live camera feed. Note the change in pitch when light an

Unity game development – 2D Infinite Scroller Game

Continuing my research into game development, I have managed to create an infinite scroller-type game, similar to Flappy Bird. This is part of my ongoing short course development. The game includes elements such as infinite background scrolling, colliders, a score counter, scene management and utilises an object pooling system to optimise performance. The sprite objects were created in Adobe Photoshop.

Here is a screen capture of the game in action:

 

Max/MSP/Jitter

My latest venture into interactive/new media and something I’ve been wanting to do since I left London many moons ago. Max/MSP/Jitter uses patches to construct audio/visual interfaces which respond to live and recorded data. I have been working with some of the tutorials and the ones I have found the most useful so far are the two shown above.

The first behaves very much like the old iTunes visualiser, drawing shapes in response to audio amplitude. The second behaves like theremin, changing pitch according to the RGB values captured through the laptop’s camera.

It’s a start, I’m looking forward to seeing what else Max can do, will also hope to share some video examples too.

Mandelbulb test animation – update

As a follow-up to the previous post, here’s a link to a low resolution animation test on my Vimeo channel:

Mandelbulb 3D test render. from Marion Tregartha on Vimeo.

I am planning on doing a series of animations using Baroque organ music as the background, more news to follow.

Litanies

I am currently working on a collaborative piece based upon the French composer and organist Jehan Alain’s seminal piece – Litanies.

I first heard this piece in 2013 during a tour with Simon Brett and a choir at Exeter Cathedral, UK. I have heard it a few times since then and have subsequently felt inspired to work on an animation based upon this  piece.

The piece, composed in 1939 in the atonal style, is influenced on a train journey and later dedicated to one of  Alain’s sisters who died tragically in a climbing accident not soon after the piece was created.

The self-similar repetition of the musical phrases lends itself to the reiteration of a visual fractal, hence my interest and keenness to work with this piece.

Simon Brett played Litanies as the finale to his organ recital at Dunblane Cathedral in July 2015 – the recording  of this is the audio soundtrack to my project. My thanks to Simon and everyone up there for this.

I have been working Mandelbulber and have tonight found some amazing images:

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Experimental Fractal Animation…

Mandelbulber

Here’s some experiments using Mandelbulber, a program developed by Krzyszof MARCZAK:

UCBC End of Year Show 2015

Here it is – Wednesday 20th May from 6pm-9pm

Hosted in the Old Motor Vehicle Building, due to be destroyed the day after the show, this promises to be an unique event!

Visual arts and design, live performance art and music!

Poster_Show